AI Insights · Timothy · July 2021
Top 5 Educational Games on Android in Peru - Q2 2021
In Q2 2021, the top educational games on Android in Peru demonstrated varied performance in terms of downloads, revenue, and active users. Sensor Tower data provides insights into their trends.
In Q2 2021, the top educational games on Android in Peru showcased notable trends in downloads, revenue, and active users. Here's a closer look at their performance based on data from Sensor Tower.
Lingokids - Play and Learn saw its weekly revenue peak at approximately $1.4K in early May, maintaining a relatively steady flow around $1.1K to $1.3K for the rest of the quarter. Downloads for the app fluctuated, starting strong at 14.9K in late March but gradually decreasing to around 5.2K by the end of June. Active users mirrored this trend, starting at 22.9K and dropping to around 12K by the end of the quarter.
Buddy.ai: Fun Learning Games experienced a significant rise in weekly revenue, reaching $517 by the end of June. Weekly downloads also surged, peaking at 7.6K in the final week of June. Active users increased notably, starting at 5.7K in late March and more than doubling to 10.6K by the end of the quarter.
Papumba: Games for Kids 2-7 had a relatively stable revenue, with minor fluctuations, peaking at $189 in mid-May. Download numbers were minimal and inconsistent throughout the quarter. Active users showed a steady decline from 722 in late March to 426 by the end of June.
Keiki Learning games for Kids displayed a decrease in revenue from $146 in late March to $73 by the end of June. Downloads were sporadic, starting at 1.2K in late March and dropping to 232 in the final week of June. Active users followed a similar pattern, starting at 724 and ending at 320.
PlayKids+ Cartoons and Games saw a notable peak in weekly revenue at $115 in early June. Downloads showed a significant spike in late May, reaching 7.9K, before tapering off to 3.7K by the end of June. Active users experienced a dramatic increase, peaking at 23.5K in early June, before settling at 15.5K by the end of the quarter.
These trends highlight the dynamic nature of the educational games market on Android in Peru. For more detailed insights, visit Sensor Tower.